FF April's Fool 2015

Brand new Fighting Fantasy gamebook written by... Stephen Hand !


Interface

Interface LVH !

La jeune herboriste

Voici une illustration pour l'AVH d'Albatur : La Menace de Kullat-Nunu, 3ème récit de la collection "Les Héritiers de Titan". Il s'agit d'un hommage au monde bien connu des Défis Fantastiques avec des règles un peu plus poussées.

Photoshop CS4. Environ 4h30.


30 millions d'amis

Surveillez les coins, un chien de Tindalos pourrait surgir... Voici l'une des illustrations pour l'AVH de Dagonides, hommage à la (courte) série "Epouvante" de J.H.Brennan. Vivement la sortie ! :)

Photoshop. Wacom Graphire 2 A6. Environ 4 heures.


Temple du Dieu Néant : FINAL

Here's final illustration. I've tried something new tonight : instead of pure black and white, I've made a light grey layer that gives interesting shadow effect.


WIP : Temple du Dieu Néant

Back on tracks for illustrating a new adventure written by Kraken ! Very early steps of portal entrance.


Mistress of Flowers - FINAL

Here's the final illustration. I've decided to keep my own style for the whole scene and forgot the foggy effect deliberately.


WIP : Mistress of Flowers

Left : original by Chimaera
As you can see, the fog effect and the water reflection is very hard to do in duotone with just some dithering. The "magic" feel is not here, unfortunately.


Illustration : Capitaine Daigledor

Daigledor is a blind soldier you meet in Bourbenville, the town where you start your adventure. His face is based on Viggo Mortensen pictures.

Time taken : 4 hours


Illustration : Shaman Goblin !

Here's some angry tattooed creature for the gamebook. This one is penciled from scratch.
Time taken : 3h30

Edit : following Gambit's advice, his right leg has been adjusted. Added extra details too.


Illustration : Retour au Marais aux Scorpions

I've started illustrating a amateur gamebook, 4 years after my first attempt. It's a collective work written in 2006 and they plan to publish it for themselves, no commercial use. The original illustrations were penciled by Chimaera, in the old pen and paper way, and just scanned. I've used his "Master of Scorpions" picture as first layer and penciled over it.

Tools : Photoshop
Time taken approximately : 3 hours.


Illustration : Les Sabres d'Eshnar (couverture)

Ceci ne sera pas la couverture définitive mais j'avais envie d'un petit effet nostalgique pour les fans du genre. Le livre va en effet être publié mais sous un nouveau titre et avec quelques différences notamment au niveau des noms et des règles de jeu.

Illustration : Les Sabres d'Eshnar (suite)

Toujours dans le cadre des Yaz 2007, voici une seconde illustration pour "Les Sabres d'Eshnar".
Sur les conseils de Fitz, auteur de l'histoire, j'ai modifié quelques éléments dans une seconde version : la bestiole est plus proche d'un lézard, moins musclée et le squall poursuivi a mangé de la soupe.

Illustration : Les Sabres d'Eshnar

Le Prix Yaztromo récompense chaque année les meilleures AVH (Aventure dont Vous êtes le Héros). Cette année, le "Yaz d'Or" a été attribué à Fitz pour son histoire "Les Sabres d'Eshnar" qui se déroule dans le monde de Loup Solitaire. Je ne l'ai pas encore terminée mais je n'ai pas pu résister à l'envie de faire quelques illustrations, chose que j'avais plus ou moins promise d'ailleurs.

Voici donc la première illustration, correspondant au paragraphe 322.
J'ai ajouté une seconde version avec un dessin des mains un peu plus réaliste et donc moins torturé.

Forest of Doom (abandoned)

A custom dungeon designed for Return to Chaos, in development.
Based on Ian Livingstone's famous gamebook, this game features a complete high resolution graphics conversion, outside levels, new monsters and characters, dark orchestral music.

Download alpha version here.


Sukumvit's Labyrinth : wanna get lost ?

A 6-level, non-linear custom dungeon designed for Return to Chaos.

Fang, capital of Chiang May province, a beautiful and calm city, but too small for its governor, the evil Baron Sukumvit. To provide trade and attract foreigners, he created a new competition : the Trial of Champions.
Fifteen years ago, he invented the darkest and most dangerous dungeon ever. During five years, all people who tried to find the way out never came back.
But ten years ago, a mysterious adventurer won the first Trial of Champions and got very rich. Then, a new dungeon was created... Again five years later, a courageous slave won the second Trial and got freedom.
This year, the 1st of May 623, a new dungeon has just been constructed : darker and harder than the previous ones...

Download last version here.

RTCIP : a graphic tool to get items positions

This little tool displays RTC coordinates for all types of items (flooritems and wallitems at the moment).
You won't need to re-compile your dungeon each time you want to place correctly new objects into it !

Download version 0.4 here.

RTCWM : an RTC Wallset Maker

This tool generates 2D bitmaps from a real 3D scene.
Choose the textures you want and get the RTC code for your custom dungeon.
Download version 0.2 here.

Blitz3D test clone (abandoned)

Here's a little 3D Dungeon Master clone in Blitz Basic 3D.
My aim is not to make an entire game by myself, but to find the best gameplay for DM in 3D : i mean real 3D, not tile-by-tile 1980's movement !
The biggest problem is that you need the mouse pointer to select your spells, pick objects, make your champions fight and so on.
So i decided to make 2 modes you can switch by pressing space bar :
- a free mouse mode, same as classic FPS.

- an interface mode same as DM or CSB.


Textures are © copyright David Gurrea.
They come from "Severance : Blade of Darkness" which is probably the best game i've ever played (after Dungeon Master, of course).